Starward Ticket


Play: https://dashrava.itch.io/starward-ticket

Manipulate the market to afford a ticket to the stars.

(Unity WebGL. Mouse only. 5-10min.)

Made for GameInTenDays in, predictably, under 10 days: https://www.kongregate.com/forums/1021798/topics/1844724

Dev Commentary:

Huge success of a jam for me. Getting very comfortable with Unity jamming finally.

The game turned out a bit more grindy than I'd hoped, but as usual there wasn't time to branch out from the core mechanic. Would've loved to add some events or inventory management or such, but jams are jams.

(Tip: you don't have to manipulate the market and sell everything for a profit. After you get some money it might be 10x faster to just sell what is essentially space trash at a loss and move on to a more profitable item.)

While it's not a complex game by any means, the presentation should be very polished for a jam game, if I may say so myself. My focus this jam was to make things feel alive and I hope the visual design, animations, and sfx conveys that.

Files

Starward Ticket Play in browser
Jul 22, 2019