Solve a murder using your deductive skills as a rocket-powered mechashark.

[WASD] or [Arrows] (walk/reverse/turn)

Mouse (pan)
Wheel (zoom)

Rated 4.5 out of 5 stars
(2 total ratings)
GenreAdventure, Interactive Fiction
Made withUnity
Tags3D, Detective, Game Jam, Mechs, Noir, shark, Short, Story Rich, webgl


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So wait I didn't quite catch the ending. He was a shark this whole time? S. Harkings? How?

AMAZING, great job! 

i didnt know i needed this until i saw this

Playthrough if you don't want to press buttons yourself:


I can't believe it. He was a shark the whole time.

(3 edits)

Some dialogue issues have been patched, cars are now destructible, and there's a fullscreen button under the game now.

nice gamee

omg friend me NOW


i just did

Its perfect. Thank you


(7 edits) (+1)

Known issues:

- Various UI sequence break when going too fast. Obey.



No, you can't make it look better. It's perfect.

No, there is no skip dialogue button because everything is duct taped together into a delicate pile of triggers that would explode otherwise.

No, the camera does not always follow the shark. Use your deductive skills to figure out where you are if you get lost.

No, there are no secrets/side quests/multiple endings/collectibles/a lot of things to destroy. Turns out making a totally-physics-based mech, and then hand crafting dialogue triggers takes time.

No, it wasn't made 100% from scratch during this jam, only 98.76%. I had messed around with some of the graphics assets for a day-or-so previously for a jam that didn't end up working out. Most of that was remade in any case due to physics, and all gameplay was made during the jam.